Posts Tagged ‘Maya’

PostHeaderIcon Sketch and Cell Rendering in Maya 2009’s Mental Ray

Sketch and Cell Rendering in Maya 2009’s Mental Ray | 288.3 MB

This tutorial and asset group includes everything you need to understand Sketch and Cell rendering in Maya.
In this video Christophe Desse show us his workflow for the creation of his sketch and cell rendering in Maya 2009. This tutorial includes setting up the shaders and all the steps necessary to render them in Maya. He also details the compositing and finaling stages in Photoshop CSDownload the video tutorial here
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PostHeaderIcon Digital-tutors : mental ray Workflows in Maya: Caustics

Learn creative practices for caustics, reflecting and refracting light rays, and time-saving rendering techniques that can be used in an array of scenarios that require caustic effects. Contains over 2 hours of project-based training. Perfect for intermediate artists.

Popular highlights include:
Understanding Caustic Photons
Emitting Photons from Various Light Sources
Controlling Photon Energy and Decay Rates
Altering Photon Color Attributes
Separating Caustics from Direct Lighting
Tuning Caustic Scale, Radius, and Accuracy
Photon Tracing with Transparent Surfaces
Saving and Re-using Caustic Photons Maps
Dielectric Material Properties
Troubleshooting Rendering Errors
Using the Map Visualizer
Photon Interactions with Maya Materials
Photon Interactions with mental ray Materials
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PostHeaderIcon Digital-tutors : mental ray Workflows in Maya: Subsurface Scattering

Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.

Popular highlights include:
Overview of essential subsurface scattering attributes
Connecting lightmaps to subsurface shaders
Understanding forward and backward scattering
Using bump and normal maps with subsurface shaders
Properly controlling light interaction with translucent surfaces
Controlling scatter bias
Adjusting lightmap’s Diffuse Gamma Curve
Adding separate specular/reflection attributes to SSS shaders
Using SSS with final gather
Using textures to drive SSS attributes
Using the Physical SSS shader
Controlling photon interactions with Physical SSS
Absorption and scattering coefficients
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PostHeaderIcon Digital-tutors : Modeling Next-Gen Characters in Maya

Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.

Popular highlights include:
Blocking-in Form
Primitive Modeling
Adding Muscle Definition
Modeling in Symmetry
Working within Polygon Budgets
Checking Silhouettes for Appeal
Critiquing Models with Paint-overs
Creating Efficient Geometry
Reducing Model Resolution Manually
Strategically Adding Detail
Creating the Illusion of Detail
Building to Reference Art
Checking Models at Multiple Scales
Creating Useful Topology
Simplifying Shapes
Working with Multiple Pieces
Extruding Geometry to Add Detail
Building Tubes and Pipes with Curves
Combining Vertices with Merge
Quickly Adding Geometry with Bridge Tool
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PostHeaderIcon Digital-tutors : Facial Animation and Lip Sync in Maya

Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists.

Popular highlights include:
Animating to Dialogue
Lip Syncing
Principles of Emotion
Referencing Footage
Mechanics of Facial Animation
Timing and Spacing
Anticipation
Animating Arcs
Pose to Pose Read the rest of this entry »

PostHeaderIcon Digital-tutors : Facial Rigging in Maya

Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya.

Popular highlights include:
Creating Intuitive 3D Graphic User Interface
Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers)
Blend Shapes for Eyes (Blink, Brow Raise, Squint)
Blend Shapes for Subtleties and Details
Advanced Tongue Set Up with Spline IK and Blend Shapes
Changing Deformation Stack
Sophisticated Jaw Controls
Tuning Weights with Component Editor
Connection Editor
Cluster Setup
Camera Setup for User-Friendly Animation
Constraints
Smooth Binding
Soft Modification / Sculpt Geometry Tool
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PostHeaderIcon Digital-tutors : Flash and Maya Integration

Learn an innovative workflow to exporting, rendering and publishing data and creative techniques for seamlessly integrating Flash and Maya for presenting 3D assets and animations on the web. Contains over 2.5 hours of project-based training for technical artists using Flash and Maya.

Popular highlights include:
Review of Flash Application
Review of Maya Application
Creating 3D Turntables
ActionScript 1.0 & 3.0
Using Maya Vector Renderer
Working with Fills and Edges Read the rest of this entry »

PostHeaderIcon Digital-tutors : Introduction to Maya Animation: Walk Cycle

Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.

Popular highlights include:
Walk Cycle Diagram
Layering Body Mechanics
Follow Through and Weight
MEL Scripting for Animators
Transforming Male Walk into Female Walk
Translating Walk Cycle Forward
Keying in Channel Box
Graph Editor
Insert Key Tool
Breaking Tangents to Create the Illusion of Weight
Editing Tangents for Seamless Cycling
Cycling with Pre and Post Infinity

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PostHeaderIcon Digital-tutors : Introduction to Maya Muscle

Create realistic muscle and skin motion and become productive with the flexible Maya Muscle tools and workflow, while learning creative techniques for enhancing character performances. Contains over 3 hours of project-based training. Perfect for artists learning Maya Muscle.

Popular highlights include:
Maya Muscle Overview
Capsules, Bones and Muscles
Muscle Builder User Interface
Modeling Muscle Definition
Custom Muscle Shapes
Muscle Spline Deformer
Muscle Stretch Deformer
Muscle Skin Deformers
Sliding and Shrinkwrap
Painting Muscle Weights
Jiggle, Cycle and Rest Attributes
Relax and Smooth Attributes
Muscle Caching
Surface Attach
Muscle Setup for Symmetrical Characters
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PostHeaderIcon Digital-tutors : Introduction to Maya nCloth

Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth.

Popular highlights include:
Overview of Nucleus Node
Realistic Cloth Simulation
Scene Scale and Settings
Time Scale
Mass
Dynamics Forces
Friction
Dynamic Attributes Read the rest of this entry »

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