Posts Tagged ‘Digital’
Digital Retouch

46 samples |digital retouch| RAR 12 Mb
Read the rest of this entry »
Digital Art Photography For Dummies

Digital Art Photography For Dummie | Pages: 386 | Format: .pdf | Author: Matthew Bamberg | Size:27Mb
You’ll not only discover great new ideas, you’ll see the effects in full color. This book will help you
* Get fabulous, well-exposed photos, no matter what your shooting conditions may be
* Tweak, edit, and enhance your images to create something a lot better than what you started with, or maybe something entirely new
* Produce gallery-worthy art prints that people are willing to pay for
* Find out if it’s time to upgrade your computer to handle graphics work
Read the rest of this entry »
Digital Art by Morbid The Grim

Digital Art by Morbid The Grim
150 JPEG | ~ 800×600 px | 65 Mb
Read the rest of this entry »
What Digital Camera UK May 2009

What Digital Camera UK May 2009 | PDF | English
Read the rest of this entry »
Digital-tutors : mental ray Workflows in Maya: Caustics

Learn creative practices for caustics, reflecting and refracting light rays, and time-saving rendering techniques that can be used in an array of scenarios that require caustic effects. Contains over 2 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
Understanding Caustic Photons
Emitting Photons from Various Light Sources
Controlling Photon Energy and Decay Rates
Altering Photon Color Attributes
Separating Caustics from Direct Lighting
Tuning Caustic Scale, Radius, and Accuracy
Photon Tracing with Transparent Surfaces
Saving and Re-using Caustic Photons Maps
Dielectric Material Properties
Troubleshooting Rendering Errors
Using the Map Visualizer
Photon Interactions with Maya Materials
Photon Interactions with mental ray Materials
Read the rest of this entry »
Digital-tutors : mental ray Workflows in Maya: Subsurface Scattering

Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
Popular highlights include:
Overview of essential subsurface scattering attributes
Connecting lightmaps to subsurface shaders
Understanding forward and backward scattering
Using bump and normal maps with subsurface shaders
Properly controlling light interaction with translucent surfaces
Controlling scatter bias
Adjusting lightmap’s Diffuse Gamma Curve
Adding separate specular/reflection attributes to SSS shaders
Using SSS with final gather
Using textures to drive SSS attributes
Using the Physical SSS shader
Controlling photon interactions with Physical SSS
Absorption and scattering coefficients
Read the rest of this entry »
Digital-tutors : Modeling Next-Gen Characters in Maya

Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.
Popular highlights include:
Blocking-in Form
Primitive Modeling
Adding Muscle Definition
Modeling in Symmetry
Working within Polygon Budgets
Checking Silhouettes for Appeal
Critiquing Models with Paint-overs
Creating Efficient Geometry
Reducing Model Resolution Manually
Strategically Adding Detail
Creating the Illusion of Detail
Building to Reference Art
Checking Models at Multiple Scales
Creating Useful Topology
Simplifying Shapes
Working with Multiple Pieces
Extruding Geometry to Add Detail
Building Tubes and Pipes with Curves
Combining Vertices with Merge
Quickly Adding Geometry with Bridge Tool
Read the rest of this entry »
Digital Camera World - July 2009

Digital Camera World - July 2009
PDF | 149 pages | 55.4 Mb | English
Read the rest of this entry »
PSD templates from Digital Juice

PSD templates from Digital Juice - Information technologies
33 | PSD | 5175×3375 | 300 dpi | 1.85 Gb
Read the rest of this entry »
The Complete Idiot’s Guide to Digital Video

Karl Bardosh, “The Complete Idiot’s Guide to Digital Video ”
Alpha | 2007 | ISBN: 1592576133 | 336 pages | PDF | 2,3 MB
With the availability and affordability of digital movie-making equipment, it’s now easier than ever for aspiring filmmakers to create the great movie they’ve always wanted to make. From information on creating mini-films on a PDA to making low-budget, full-length digital movies, The Complete Idiot’s Guide® to Digital Video provides all the information you need to turn your idea into reality.
—A must-read for every film student or novice
—Covers all aspects of production, from casting and directing to light and sound to digital editing
—Includes 8-page, 4-color insert
—Up-to-date recommendations on equipment and software
—Clear, easy-to-follow instructions and guidance, as well as all the practical, artistic, and technical “step-by-step” advice that only an experienced writer/director can offer
Read the rest of this entry »